A small plane, formerly headed to a REASONABLY POPULAR VACATION DESTINATION, has crash-landed on a mysterious, uncharted island. Neither the captain nor the crew survived, and all of the wreckage DISAPPEARED when the survivors weren't looking. As you explore the island, it becomes clear that some malevolent PRESENCE has brought you here, but for what reason? ESCAPE is possible, but difficult. Will you risk angering the Presence to leave the island, or try to get to the bottom of its mysterious game? The choice is yours... WELCOME TO DEATH ISLAND IF YOU ARE ONE OF THE HUMANS WHO HAS ARRIVED ON DEATH ISLAND BY WAY OF FIERY PLANE CRASH, PLEASE INDICATE SO BELOW RULES Spoiler TURN ORDER will be determined at the beginning of the game. Turns are taken ALL AT ONCE, but in order, obviously. During your turn, you may type out 1-3 TURN ACTIONS that you wish to take. (Basically, this is so you can't do a million different things in one turn. Things like searching, climbing, opening a locked chest, etc.--anything that has a chance for failure--count as "turn actions", but things like talking to another character don't. If you're writing a longer post, bold your turn actions so that they're easily recognizable.) Some or all of the actions may SUCCEED or FAIL, depending on the King of all CosmosS OF CHANCE. You also have the chance to recieve a PRIZE after every turn. PRIZES include items and coins. If you have 10 coins, you may choose to PURCHASE an item from a choice of THREE RANDOM ITEMS that I will give you. Purchasing an item counts as a TURN ACTION, but you will be able to select your item BEFORE YOUR NEXT TURN. You MUST purchase ONE of the items. You may also FIND items and coins on the island. As well, you may find TRANSMUTATION STATIONS. For a cost of 2 COINS (and a TURN ACTION) you can transmute together 2 of your items. The QUALITY of your new item will be determined by the King of all CosmosS OF CHANCE. You may also use a turn action to TRADE one of your items for a new, random item. USING items may also count as a turn action. (Such as eating food, etc.) At the end of every turn cycle, some SPECIAL EVENTS will occur that may affect some or all of the player. If you do not take your turn within 48 hours of the last player's turn, you will be SKIPPED. Players can create TEAMS of no more than 3. Trying to create larger alliances will result in DISASTER. All players must use "create an alliance with ___" as a turn action, and then the turn order will be SHIFTED are together. BREAKING an alliance also counts as a turn action, but only has to be done by ONE player, who will then leave the alliance. Other than that, be as creative, silly, or serious as you want!